I agree with what IceFire talks about.
Frankly, what is needed is more of a personal adjustment to the perception of what "Ace" actually means within the current AI routines. Ace AI pilots aren't merely the pilots with five (or ten) or more kills. Ace AI pilots are the rare gifted ones that an individual player may only rarely or never run into. The ones who can get in, get kills, and get out almost at will. Correspondingly, Ace AI pilots should be every bit as difficult to fight against as Pugo describes.
A lot of the problem arises when players use old campaigns with the AI skill set according to how the AI behaved in older versions of the game, prior to the re-write. Now, with the new AI routines, it is perhaps necessary to reset AI skills to lower levels in the legacy campaigns and ensure they set accordingly in newer ones.
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