TD team re Ace AI Head on shot historicity
I searched the thread re head on shooting, with no results, so having just recently [finally] updated to 4.11/4.12, I wanted to ask regarding AI head on shooting ability. I started with Il-2 1946 4.07, and the ace level AI were very lethal in head on shooting abilities, and the current patches also have extremely deadly abilities as well [I think even more so] I also encounter this flying ROF in the ace mode. In every case, the AI is almost without exception able to track the most aggressive evasive measures; skidding, jinxing, speed variance, anything.
I would respectfully ask the TD team to perhaps tone this down a bit by somehow factoring in a human error element, to soften the 'I'm flying against my xxxx processor' factor. I have read others comments regarding defeating this practice by countering with head on burst in response to these attacks, and the AI do in fact most times veer away - wonderful to not have continuous head on collisions as the only option! ...But if I veer away, I invariably get hit by "magic bullets", seemingly impossible levels of accuracy and dexterity to follow my every jinx/skid/drop away - I watch the tracers dance perfectly along with my every micro-second move and just can't defeat this.
...or can someone educate me as to the amount of kills recorded in combat accounts that would support the present levels of lethality found in the game to date? Perhaps the Russian aces were more in the habit of aggressive head on attacks as a matter of course and conveyed these accounts in Russian documents. I would appreciate any referrals to combat accounts that any would know of to educate me on this topic if I am mistaken and this was in fact a common method of Ace success.
I very much enjoy all the improvements thus far, and join with the others praising this accomplishment. I think it is best to have the high levels for Ace mode, it should be challenging and I accept that I will lose more than I win, but the head on shots are a stumbling block for me in that they seem overly computer generated and consistent even for experienced aces. Getting damaged at the very beginning of a dogfight at Ace level means your practically dead before you've even gotten going. Please consider reviewing this element in light of historical combat accounts, or as I said, please anyone provide me the historic accounts I previously requested so I can reconcile myself to the current flight sim head on shot capabilities.
Thank you,
p3
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