Thread: Random Contacts
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Old 10-22-2014, 03:15 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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MAKE SURE YOU BACK UP YOUR ORIGINAL FILES BEFORE INSTALLING THIS MOD

New version of the Fleet Mod. Since Ashes of Victory is dead (may it rest in peace) I have decided to work on improving Civil War. One of the big changes is that bigship spawns for the MSF, NESF, Triada, Inoco, and USS can spawn either a capital ship, which will always be either a Stone Arrow or a Stalingrad battleship, or a Corvette, which will always be a Butcher. Alongside this I have made equipment tweaks to capital ship and corvette layouts of the above five factions. Expect capital ship opposition to be far better equipped, including a lot more heavy weapons capable of blasting holes in your mothership.

Aside from the balance changes, fighters are unchanged. Mod is relatively untested, I only just started a new game and got past the Mastiff aquisition mission without problems. Unfortunately, with this version this mod is 100% incompatable with the Mothership Mod. If anyone wishes to assist me, I could use suggestions on capital ship layouts. Halfway through my brain gave up and just started randomly throwing components on.

I will not be including the Astarte, Lion, or Manticore class in random scripts because those ship classes are supposed to be extremely rare. Though I might give the Manticore to higher level Berserks because their Chimeras/Super Chimeras are such pushovers.

If the developers of Star Wolves are reading this, please resume development on Ashes of Victory.

Patch notes:
- Reduced damage of missiles by half
- Tripled storage capacity of missile mounts on fighters
- Buffed remote repair modules to 5/10/20/40 hp/sec, previously 1/2/4/10 hp/sec
- Doubled projectile speed for all kinetic weapons
- Optimized Randomcontact script
- Added 'FillConvoySimple' function which spawns levelled loot for convoys
- Corporate and Government Bigship spawn can now spawn either a corvette or a capital ship, 50% chance for either
- Overhauled layouts of capital ships and corvettes, expect a lot more capital weapons
- Pirate bigship script only spawns Butchers, while transport script only spawns Mastiffs
- Added +2 System Slots to Stone Arrow, +1 System Slot to Stalingrad and Stone Arrow Capital weapon variant

Good Hunting.
Attached Files
File Type: zip FleetModBetav03.zip (804.7 KB, 15 views)

Last edited by Nanaki; 10-22-2014 at 03:24 PM.
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