View Single Post
  #224  
Old 10-07-2014, 09:44 AM
wyatan wyatan is offline
Approved Member
 
Join Date: Oct 2010
Posts: 3
Default

Well, the start of the game is clearly not balanced, at least on Impossible, which is doubly a shame since that's where people make first contact with the game, and since the game spent quite some time in Early Access so you'd think the devs would have had some useful feedback.

I gave myself a coupla Necromancers and an Ancient Vampire, and I wouldn't as Sethmage say that it was a "breeze". I found it actually pretty tough at times (aiming at no loss), but doable in the end.
Then I went as soon as I could for the single Black Dragon stack, and there the game was a breeze.
First (until about fight 200) with the Armageddon approach.
Then transitioning to Call of Nature.

Now, that spell is indeed way OP in its current version. It does turn the game into easy mode.
Only the two chained fights presented a challenge (easily solved by making sure only one stack lived through the first fight, and then using a combination of Orc Shield and Last Hero to make sure it lived through the second fight).

I've started an Orc run next.
Now, forget about no loss.
On Impossible, simply making it through the Shelter/Whitehill fights doesn't seem achievable without resorting to the uncontrollable stack trick.

That's... pretty dumb.

On the other hand, I'm now having a blast with a pure Orcish army (Shaman x2, Veterans, Chieftains, Spirit Talkers).
Not playing that one originally as "no loss", but as "minimal losses". I'm roughly half-way through (Tristem and Dragandor done), and now in "no loss" mode.

Not sure if I'll be able to keep it up through the really crazy parts (late demon/elven lands), but we'll see.
Then they'll be the issue of the last fight where the Orc player gets completely shafted obviously.
Reply With Quote