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Old 09-21-2014, 02:24 AM
RPS69 RPS69 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
When ships are put to sleep and then wake up when attacked this could also trigger an ai routine to go evasive or at least turn maybe,
the problem is then they have to perform an anti collision routine or they could all start colliding with each other if you have a sizable convoy or fleet.
It is not an easy task. The ships AI is worst than the land AI on the fact that ground AI when encountering an obstacle will start a not very good trial and error walk around routine. Ships won't be even capable of this, because they will sink inmediately.

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Shipping damage isn't all hit and sink, I have missions where they have been hit and are slowed up due to flooding but don't sink.
For sure!

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The rest is more like a ship sim that an aircraft one though.
I won't agree on this one. Ground targets look much more alive when they actually try to make you hitting them more difficult. CLOD got this implemented, when you tried to attack an enemy ship it will start zig zagging.
On older titles like WW2 fighters, Mobile AA will get away from your straffe pass evading your attack. On both cases it was very pleasant to see, and make ground ttacking far more challenging than remembering how to set bomb fuses...
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