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Old 09-13-2014, 04:09 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by KG26_Alpha View Post
When ships are put to sleep and then wake up when attacked this could also trigger an ai routine to go evasive or at least turn maybe, the problem is then they have to perform an anti collision routine or they could all start colliding with each other if you have a sizable convoy or fleet.
That's the problem with simple pre-programmed routines rather than actual collision-avoidance AI.

Quote:
Originally Posted by KG26_Alpha View Post
Shipping damage isn't all hit and sink, I have missions where they have been hit and are slowed up due to flooding but don't sink.
Perhaps I overstated how crude the damage modeling is for ships. What was trying to say is that IL2 vastly simplifies ship damage compared to reality, or even compared to damage models for planes.

You can currently get slowing, listing and oil slicks if a ship is damaged, and certainly individual guns can be knocked out, but other elements of ship damage aren't included.

IL2 will never be a ship sim, but it's possible that some additional aspects of damage, such as fire spread or secondary explosions might be included in the future.
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