Quote:
Originally Posted by DGDobrev
In the beginning of the game I went for the usual strategy with 2 melee and 3 ranged units (playing as a Paladin) - Royal snakes + bears and inquisitors, archmages and archers behind them.
In the mid-game, I started to get a bit more range-oriented. Both types of elf archers, human Archers, Skeleton Archers and some horsemen to tank (rather poor tank, should have taken ents).
Now in the late game, I keep Knights, Demons and Arch demons as melee units and 4 types of archers. This allows for a lot of flexibility - from 4 ranged + a tank to 3 melee + 2 archers. Lets see how the final battle will go.
EDIT: As for the last battle, close-combat troops are essential. Knights with sweep are a battle-winner, especially if you manage to get them surrounded by dragons. Ogres hit like hell (gift is very useful here), and Demons give extra diversion. In my game I found ONLY 13 Archdemons... Pitiful. I still used skellies though. A full troop of skels with dragon arrows drops a troop of black dragons in 1 hit. They will also draw the attention of other dragons to them for 1-2 rounds, which is rather cool.
I hate that hypnosis spell Haas casts, though.
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I killed Baal and still cannot recruit Archdemons. Where do I find them?
Also, isn't the game pretty much over once you get Archdemons?