Really agree with Eurogamer.
Decent and atmospheric game. But repetitiveness kills it. Let me summarize:
You walk a bit, enter a small room, a monster or two pop up, you kill them, walk a bit again, enter another small room, save a dead man through his memories, walk a bit, enter a small corridor, a monster is killed again and so on and on.
In the beginning this scheme works fine but till the end it gets boring and dull.
6/10 is a pretty good score. If you wanted something more and diverse, blame the devs for not torturing their brains more.
A good game is not made only with only one or two gimmicks.
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