Quote:
Originally Posted by Pursuivant
Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.
For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot.
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Please excuse my ignorance since I don't delve too much into the arcade portion that shows the bullet strikes.
Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire.
I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure?