Quote:
Originally Posted by KG26_Alpha
Original game was/is coded for OGL & Dx so no change there.
You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc.
Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL
but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only.
Quite frankly its your choice using a 8+ year old PC.
Yes all good there.
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Actually it's all OpenGL... the DirectX mode is a wrapper only. It'd be interesting to see development of a more modern DirectX mode. It'd open up the door to all kinds of possibilities but its no small task and it would be years in the making.
Another game had a similar kind of experience. FreeSpace 2 was a space combat game that came out in the late 90s. The source was opened by the developers and the community has been busy working on it ever since. The visual effects have come a long way but we're talking a decade worth of open source development done by a pretty hardcore team. I suspect that in many ways that engine is a lot simpler than what IL-2 hooks into.