Well, because IL2 is totally optimized for OpenGL, and no one that is serious about having the game look good and run at it's best plays it in DirectX.
And frankly, all these visual effects that keep getting asked for, and sometimes added to the old girl, drag it's performance down. My frame rates have taken a hit with the new smoke that was just implemented, for example.
This game engine traces it's roots to the late 90's. There is only so much that can be done with it, and frankly, I'd be happier with more content than eye candy. Like the new P 40s we will be getting, or more maps, or other 3d model improvements.
For now, IL2/46 is still the king of WW2 air combat simulation, though at some point it will be replaced by a newer game, maybe. Currently there is nothing that I am seeing on the horizon that looks to be able to knock IL2/46 off the top of the mountain, but some day that sim will come.
Enjoy the old sim now, while it's at it's peak, and for what it is.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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