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Old 05-24-2014, 08:29 AM
Iszak Iszak is offline
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Join Date: Jul 2012
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Quote:
Originally Posted by AnKor View Post
Hi! I'm that fella
Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there.
You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code.
IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it.
Thank you sir, for explaining this stuff. If you ever manage to crack it and implement it, you'll bask in forever glory and be praised till kingdom come, with Il-2 community being much bigger than CFS3 and OFF and all.
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