Quote:
Originally Posted by Sirlancelot
A couple balance issues aside squishing impossible armies like bugs??? I get you're being ironic, right? Now I feel rather discouraged. Great feedback, though.
To be honest, I wanted challenge level to be somehow simmilar to that of Ufo classic ironman, where no matter how good you play, you can lose. And sometimes, unexpectedly.
Good strategy and tactics should almost always a requisite to win, yet not a warranty. Otherwise it's just a complex and time consuming labour to accomplish before victory comes.
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Maybe I should have drawn a stronger distinction between hero armies and normal armies. Mages have always had the lowest leadership, so they run into more "impossible" foes, but they have the tools for dealing with them. It's not that hard to squish impossible armies with good spells. Heroes are a totally different matter, they're dangerous to the point that it's worth using dryads to sleep a chunk of their units, just so you can prevent them from casting on you. The armageddon fix will also help greatly at making armies more dangerous, as will things like nerfing mass stoneskin.