Hope you progress without much problem ecania

You said suggestions for medal lvls, here`s some i added to my game :
1)Iron warrior
From
medals.txt
Code:
medal_iron_warrior_1 {
category=o
image=heroitem_medal_iron_warrior.png
hint_config=object_item
label=itm_medal_iron_warrior_1_name
hint=itm_medal_iron_warrior_1_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
medclass=0
use {}
fight {
{
filter {
belligerent=ally
}
dbonus=physical,0,3,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
rage=limit,5
}
propbits=medal
params {
max1=20
max2=60
max3=140
max4=260
order=10
complex=1
param=0
var1=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var2=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var3=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var4=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
}
So new is % for phisical dmg for warrior units +3/6/10/15% for 4 lvls, and old rage bonus from original game 5/10/15/20
Part from
eng_rewards.lng
Code:
reward_iron_warrior_1=+5 Rage<br>Incrase your troops physical damage 3%
reward_iron_warrior_2=+10 Rage<br>Incrase your troops physical damage 6%
reward_iron_warrior_3=+15 Rage<br>Incrase your troops physical damage 10%
reward_iron_warrior_4=+20 Rage<br>Incrase your troops physical damage 15%
2) Fire mage part from
medals.txt
Code:
medal_fire_mage_1 {
category=o
image=heroitem_medal_fire_mage.png
hint_config=object_item
label=itm_medal_fire_mage_1_name
hint=itm_medal_fire_mage_1_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
medclass=2
use {}
fight {
{
filter {
belligerent=enemy
}
rbonus=poison,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=magic,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
pbonus=
dbonus=
rbonus=fire,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=astral,-2,0,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
mana=limit,5
}
propbits=medal
params {
max1=60
max2=180
max3=400
max4=700
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
Here i added lowered enemy unit resistances to `elemental` dmg poison/fire/magic/astral but didnt lower their physical because mage main dmg is by spells not melee combat. For lvls i went -2/4/7/10% and old bonus mana is same.
Part from
eng_rewards.lng
Code:
reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2%
reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4%
reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7%
reward_fire_mage_4=+20 Mana<br>Reduces enemy elemental resistances by 10%
Hope it gives you some ideas to work on