CFS was not killed by mod cheating because most customers were Offline players. Even
they could see the sim was not that great, especially since Microsoft botched the project long term, while IL-2/FB was pretty good at start. Microsoft abandoned the sim in an unfinished state. That's what killed that sim.
Wolf::
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What killed CFS2 was three things, perhaps four. One, was The Zone Monster... Two, was cheaters... Three was CFS3 (with il2 being already released) and Four, was third party mod/ addon makers taking things over.
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Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was.
Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim.