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Old 11-19-2008, 11:19 PM
SPUDLEY1977 SPUDLEY1977 is offline
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Join Date: Dec 2007
Posts: 108
Default Missing bottleneck....

In my feeble mind the missing link is the monitor. Consider that our current fastest LCD Monitors cannot "in effect" properly present much more than about 60 Hertz "refresh rates". To my thinking then any time FPS is above this number you will not see it because the LCD monitor cannot update the screen more than 60 or 75 times a second. In the remaining discussion I will refer to 60 Mhz as I cannot see the diff between 75 and 60 on my "2ms" Viewsonic which is highly rated by those that have the gear to rank responsiveness of LCD's. Note that as of yet even the best "2ms" LCDs are closer to 8 or 10 ms average since all colors are not are not as responsive as the fastest.

For those of you out there that have a "2ms" refresh rate monitor and are showing 60 FPS at high detail in your app/game just go disable VSYNC and see if your FPS are significantly higher.

When I do this my FPS jump from 60 to over 1xx in some of the more taxing games. Watch something like a plane or car move across the screen. When comparing 60 FPS vs 100 FPS
does the object look like a solid moving object or does it appear to ghost/flicker/not be a solid focused object that moves? My observations are that at 100 FPS the object does not appear any more solid/focused than at 60, the ojects/game is not any smoother. At these higher FPS you may see a byproduct of the fact that LCD cannot refresh fast enough (above 60 FPS) you may observe monitor artifacts like texture smearing/tearing. This is why games that with given hardware are often suggested that we switch VSYNC to on, note that when you do so your FPS drop to either 60 or 75.

In contrast for LCD's 30 vs 60 FPS is noticeably different since the LCD can effect double its screen writing/refreshing when going from 30 to 60 within its technological capacity.

Do the above with a good CRT monitor that truely refreshes at 60, 75, 80, above = you will see the differences as the CRT can truely process these higher FPS. Unfortunately the LCD of today's technology at "2 ms" cannot present your eyeballs the benefit of hardware that can process higher FPS...UNLESS YOUR LCD CAN SHOW IT!

I wont even start to address Input Lag.....this only adds to my observations and conclusion above.

You may wish to research:
Refresh Rate
VSYNC
Screen Tearing
CRT refresh rates
LCD's and how they are very different from CRTs
GTG : Grey to Grey
On Off On
Input Lag
Pixelanne ( I think is the name) - a great little program that is used to compare "refresh rates"/responsitivity of both CRT and LCD monitors. I cannot locate this as my spelling may be wrong. Please correct me if you know.

All these contribute to my thoughts of the "Missing Bottleneck" (limitations of current LCD technology)....my opinion posted as it might be of value to one or two of you who might prefer not to waste money on higher FPS that you never see/enjoy.

Last edited by SPUDLEY1977; 11-19-2008 at 11:29 PM.
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