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Old 11-17-2008, 08:57 PM
lazuriturki lazuriturki is offline
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Join Date: Sep 2008
Posts: 8
Default Ubaku,Letter English

The answer to a letter from Ubaku Igor Belago:
=======================================

Hello Eugene!

Thank you and all visitors Forum for the letter!

I'll try to answer your questions.

> First, please tell me what version of the game was
> Igromire 2008? This is the new version at present
> Day or so old Demo / Beta since last year?

Version, which you saw - is almost complete current version
game. In her to safety was only abridged number
truck and part game fich. Visitors can observe
in the version that virtually no gray buttons "and
fully open both regimes - the main game and a single order.

> We've noticed that pedestrians nebylo by Igormire Edition,
> They would be in the final version of the game?

Pedestrian removed from the version of the exhibition because of their lack of
otlazhennostyu.

> Will the traffic zaezzhat on filling and balloon flights (well
> Albeit at a filling), because in the video Igromira for refueling
> Was empty.

We have left the issue open with regard to some
instability algorithms (we have not been able to fully overcome
opportunities jams in complex travel trakstopov.

> Would have AI-nekonkurentov trailers?

Yes already have. Most likely to exhibit them has not been seen in connection with
reduced the number of trucks.

> You have already decided that 100% multiplayer will not ooze he
> There will be additional packages or even as it?

Yes, the final version of multiplayer games will not. In the future hope
add.

> In the version of the game at Igromire streets were a bit empty, in
> Final version of the game will be much AI cars, pedestrians,
> Life in general?

About pedestrians I said. The presence of traffic on the roads is determined
many factors. First and foremost is the installation user
(traffic and level of complexity). Then - The number of
bands and the quality of roads, then - time of day, and finally the current
place in the game events - such as in time of great
California primary race championship trail races cleared of
traffic.

> And now we have to ask about the most painful issue
> For all of us, you must crush us playing a little bit
> Understand, because we are waiting for so many years already.

First of all, Thank you very much for your patience on behalf of all participants
Project! I understand you perfectly, and believe we are even more
painful than it is for you. Unfortunately we can not go to
the new year. The game is still too many bugs and when
corrected for mistakes in the 50-70 day has ended. Now playing
mostly cleaned (I hope visitors to this Igromira
sure), and the remaining bugs are typically hide
"cryptic" in nature. They are often virtually impossible
to play and it is very difficult to catch. The number of errors in our database
melts, despite the massive manual and automatic
testing, but all our attempts to predict the rate of decay
have not yet led to reasonable results. If current pace
- Is still several months of hard work by developers and testers.
Ie the beginning of 2009.

In conclusion, I want to say thank you very much Igor from Malahovki and other
visitors to the exhibition, a long form videotchet about the game. If we
get permission from the authors, it always overlaid snippets of their
video on the site of the game.

Best regards
Igor Belago
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