My warrior is doing just fine on impossible. The strategy is pretty much slow, isolate and fire away, hitting melee only when there is no retaliation and I have initiative on my side. To this end I maxed the rage inflow early on so I could control the battle a bit more. The wall and ice thorns are very useful for minimizing losses as the AI would much rather walk around the thing, moving at one title per turn (slow) than attack it. I haven't given the mage a try yet but the war is very viable on impossible. The only difficulty I ran into was the turtle; running out of troops in the main castle. This is marginal as I feel the turtle is best confronted with big HP melee units. Archers are kinda weak against high defense targets and their HP pool is also kinda marginal compared to some of the melee units out there. So I mean if this was your first time around you might have had issues but then why are you playing on impossible the first time around....
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