Quote:
Originally Posted by julien673
IL2 isn t going to look like COD .. but we can work whit the gameplay ... don t you think ?!
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Actually, I'm glad, in some ways, that IL2 doesn't look like CoD or even the forthcoming Battle of Stalingrad game. Many of the graphical features in those games aren't necessary for a realistic combat flight sim and just use CPU power and take developer time which could be used elsewhere.
IL2 strikes the right balance between "eye candy" and accurate flight performance and damage models.
While there are many ways in which IL2 could be more realistic, I don't really care about things like photorealistic textures, super high polygon count models, or self-shadowing cockpits. Instead, I'd far prefer a flight sim where the developers made absolutely sure that the planes flew, took damage and interacted with their environment just like the real planes did.
The only reason why I've suggested that DT improve the old aircraft models is because it's easy and modders have already done most of the work.
More realistic damage textures would be welcome because they help you determine where shots have hit and how badly damaged an aircraft is. Currently, the damage textures only tell you roughly where you hit and roughly how bad the damage is, because there are only "light" and "heavy" damage textures which are activated when a certain area of a plane is hit.