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Old 02-07-2014, 06:45 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Lagarto View Post
The above-listed texture positions are interchangeable - that is to say, you don't have to have four different textures for airfields or cities/towns (esp. if your map has few of them); instead you can use these 'slots' for other textures.
That makes things easier. As I said, I was remembering wrong. I recall that agracier had problems making his Hankow map look right and was generally running into problems making realistic-looking Chinese maps. In part that was due to a shortage of Chinese objects, but also because parts of central China have very different terrain types very close together - very steep rocky "buttes" - some wooded, some bare, wooded hills, intensively terraced rice and tea plantations on hills, networks of rice paddies in bottomlands, and so forth.

I'm also not sure how IL2 would handle terrain like this:

http://www.chinaexpeditiontours.com/...E6%98%A5-1.jpg

That's not just a Chinese map problem. It would also bite anyone trying to do a realistic map of Bali, or parts of India, Vietnam or Korea.

Quote:
Originally Posted by Lagarto View Post
I presume you don't use any mods, like HSFX. If so, perhaps you should at least download a modded map just to see how it's built internally, esp. the load.ini file.
Just running 4.12m at the moment due to a computer failure. In the past, I've run very heavily modded versions of the game based off of HSFX or DBW, but since I'm an off-liner and I mostly love the new AI in 4.12, I don't want to go back to mod-packs based on 4.11.

Last edited by Pursuivant; 02-07-2014 at 06:48 PM.
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