Yes it is a shame they can't figure out a way to implement triggers. I help create co-op missions for my online squadron and it can become mundane for the mission creator to fly the missions when you know what preplanned actions will pop up.
This is the biggest reason to have "probability" triggers. That way a mission designer can greatly reduce the amount of actions he knows will happen throughout the mission and once again feel like his wingmen do. Flying into an unknown situation not knowing how many enemies and from where the enemy will be encountered along your mission.
If there is a way for TD to create probability triggers I request, and will hope they look into it for the betterment of the sim.
Last edited by WP_Gutshot; 02-04-2014 at 03:54 PM.
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