Quote:
Originally Posted by camelotcrusade
The Contemplator. It's a beholder-type unit that is level 4 and has strange new abilities. It accumulates energy each turn, and when it has enough energy its abilities do extra things. Normally it's an archer with magic damage.
|
I`m sorry to break bubble about `new` things in this mod, but almost all of it was already done and played in red sands back in 2010 (3,5 years is allot of time in digital world). Devs should be ashamed for using that material and calling this Ice/Fire new DLS for half-assed job WotN from last year. Not impressed by far with it.
The Contemplator = Mistik from Red sands
Code:
main {
class=chesspiece
model=mistik.bma
cullcat=0
}
arena_params {
features_label=cpi_mistik_feat
features_hints=soars_header/soars_hint,shot_header/shot_hint,mistik_hypnosis_header/mistik_hypnosis_hint,underground_header/underground_hint,mind_immunity_header/mind_immunity_hint,no_melee_header/no_melee_hint,mistik_runic_feature_header/mistik_runic_feature_hint
race=neutral
cost=1090
level=4
leadership=340
attack=20
defense=28
defenseup=4
initiative=5
speed=3
hitpoint=150
krit=12
movetype=1
hitback=1
hitbackprotect=0
//each_turn_script=mistik_each_turn
attacks=moveattack,ray,impulse,mistik_trance,vektor
features=shot,mind_immunitet,nonecro,mage,multy_eye,night_vision,special_attacks
posthitmaster=mistik_posthitmaster
resistances {
physical=0
poison=0
magic=20
fire=0
}
moveattack {
group=1,1
showdmg=1
nonextifenemy=1
base_attack=1
ad_factor=1
damage {
physical=6,10
}
custom_params {
sleep=0
dod=no
duration=0
special=0
holy=150
level=0
vamp=1
dread=200
halflife=0
rabid=0
burn=40
}
}
ray {
group=1,2
class=scripted
ad_factor=1
showdmg=1
mindist=1
base_attack=1
script_attack=mistik_ray_attack
script_calccells=calccells_all_enemy_actors_takes_damage
distance=7
penalty=.5
damage {
magic=6,10
}
custom_params {
sleep=50
dod=no
duration=1
special=1
level=4
vamp=0
halflife=0
rabid=0
throw_attack=1
}
}
impulse {
class=scripted
hinthead=mistik_impulse_head
hint=mistik_impulse_hint
reload=4
ad_factor=1
script_attack=mistik_impulse_attack
script_calccells=
attack_cursor=
picture=ba1_mistik_impulse_
picture_small=ba1_mistik_impulse_small.png
custom_params {
level=4
typedmg=magic
nomiss=1
nothorns=1
dam=8-12
amp=10
special=0
sleep=0
vamp=0
halflife=0
rune=might
talent=1
rabid=100
duration=1
dist=3
tars_available=3
mass_attack=1
atk_type=cast
}
}
mistik_trance {
class=scripted
script_calccells=
script_attack=special_mistik_battle_trance
endmove=0
picture=ba1_mistik_battle_trance_
picture_small=ba1_mistik_battle_trance_small.png
reload=4
hinthead=mistik_trance_head
hint=mistik_trance_hint
custom_params {
duration=2
power=100 //%
penalty=50 //%
type=bonus
rune=mind
talent=1
burn=40
}
}
vektor {
class=scripted
ad_factor=1
showdmg=1
script_attack=mistik_vektor_attack
script_calccells=mistik_vektor_selcells
script_filter=mistik_vektor_filter
script_highlight=mistik_vektor_highlight
picture=ba1_mistik_vektor_
picture_small=ba1_mistik_vektor_small.png
hinthead=mistik_vektor_head
hint=mistik_vektor_hint
reload=4
distance=100
attack_cursor=archer_arrow
hint_gen_script=mass_attack_hint_gen
custom_params {
sleep=0
dod=no
duration=2
power=15
special=0
holy=150
level=0
vamp=0
typedmg=astral
nomiss=0
nothorns=1
dam=7-15
halflife=30
rune=magic
talent=1
rabid=0
atk_hint=railgun
tars_available=3
mass_attack=1
atk_type=cast