Quote:
Originally Posted by ben_wh
How about ship AI? Simple, predefined capital ship evasive maneuver when under attack for example? Would it be feasible/desirable?
Cheers,
|
Desireable, Yes, highly.
Feasible, maybe. It could make matters worse, if then regularly ships crash into another when evading.
Quote:
Originally Posted by Pursuivant
Additionally, planes which fall into the first four categories should divert to the nearest airfield and shouldn't bother circling prior to final approach, but should go right in to land.
Realistically, planes with damage that doesn't require them to land immediately, but which does make it more likely that they'll crash should either be diverted to a different runway or should land last so they don't risk delaying landing for the other planes using the airfield.
Badly shot up carrier aircraft shouldn't even try to land. Instead, planes which are on fire or are very damaged should attempt to ditch close to a friendly ship.
Finally, crew aboard planes which are very likely to crash on landing (e.g., landing gear inoperable) should attempt to bail out at a safe altitude over a friendly airfield or next to a friendly ship leaving just the pilot and co-pilot to try to land the plane.
|
I just made a short list as a general outline, if used it could and should be refined and tuned to cover next to any possibility. And additionaly there could be a random element added, something like stubborn-not-listening-to-you aircontroller, if desired.
And even giving any damaged plane a higher priority than an undamaged plane would be a -though small- improvment over status quo.