Quote:
Originally Posted by ben_wh
I understand the limitation of the IL-2 engine and the MiG Alley reference was not a request but more of a reminiscence of past flight sim experience.
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It was clear to me, but I liked the idea, and upon some conditions it could be even feasible IMO. Campaign generators do improve the skills of the AI over time, but they do it according to how AI skill can be set in the game -- in a 'monolithic' way (rookie>average>veteran>ace), where one particular skill (say, shooting accuracy) develops hand in hand with others (say, agressiveness). I'm pretty sure that an 'average' Japanese pilot in RL had a different 'skills composition' than his American adversary, even if they both were on the same 'average' level
in general. What I suggest is not a full breakdown of all particular skills via sliders (like in CloD), but to allow different 'attitudes' within the same skill level. Just think of the difference in habits between Manfred and Lothar von Richthofen.