Quote:
Originally Posted by Low Flyer
Note to self: Don't post after long night shift.
Just a thought... would there be a way to have random playback options for the same incident in certain circumstances?
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Ha! I didn't want to be the one to tell ya.
I reckon a randomiser may well be possible. I always thought Il-2 could use one. For CloD, the need is rather dire.
Il-2 had a file that governed the particular speech file that got player for a given event. For example:
Aircraft destroyed > I'm_bailing_out.wav
I remember some parts of the game had a built-in randomiser when the ";" semicolon was used. Campaigns, both Dgen and static used this.
Mission1.mis; Mission2.mis; Mission3;mis etc. If one of the missions listed wasn't there it just skipped it and went to the next one.
Some similar modification to the way sound files play would be great. Each event having a string of possible sound files: I'm_bailing_out.wav; I'm_bailing_out2.wav etc. the programming would be a TF thing of course. A silent placeholder sample for each one would let mugs like us come along after and add new samples. Well... One can dream!