Quote:
Originally Posted by SPAD-1949
+1
And it would be nice, if I paste a set of copied objects, that the entire Set of objects can be rotated keeping its relative orientation towards each other.
Eg.: If I create a AAA position with 4 guns, sandbag barriers, tents and trenches, copy it to another point and want to change its orientation, this does not work.
Each object rotates around its original insert point.
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Under "Edit" "Rotate Objects" you can toggle this behaviour. The only issue is that it doesn't remember what you select between loading the FMB so you have to recheck it every time you load up the FMB.