Quote:
Originally Posted by SPAD-1949
Just found IRL:
When fuel dumps or fuel trains got hit, it would be great if we had some real real great firework like the Dakota train incident
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+1
We need an even bigger, denser smoke and fire effect than we currently have in the game. It would be realistic and meaningful for game play, since big smoke columns can be been for miles and can obscure the ability of bombers to bomb accurately.
It would also be nice to have persistent smoke and fire effects linked to specific targets which could be placed by mission builders, possibly with a setting for how long they will last, to simulate things like destroyer smoke screens.
The only drawback is that really huge smoke or flame effects might slow the game to an unacceptable degree.
While the smoke effects from damaged ships are pretty good, in some cases they could be even bigger, to simulate really massive fires like those that engulfed the USS Franklin (skip to 1:16 on the clip):
or Tirpitz (skip to 0:56):
Smoke and fire for burning oil tanks and cities should be massive!
For example, the bombing of Ploesti (skip to 4:38 to get a sense of the intense smoke):
Or the bombing of Tokyo (skip to 2:34 to get a sense of the smoke and fire effects):