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Old 12-24-2013, 10:07 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Exclamation Build number not just version is important!

Quote:
Originally Posted by Sir Whiskers View Post
Interesting - I always assumed that GOG version 1.7 and Gamers Gate version 1.7 were the same. Well, if the worst issue I run into with your mod is this minor bug, I'm not worried.

Thanks for all your hard work.
Same here - I actually emailed GoG about their build number, but have not received a response yet. Maybe after Christmas someone will reply.

I never paid attention to the build number before, just the version number, until I saw this issue with my mod. Now I know that the build number is just as important as the version number.

I'm actually really happy with getting all the damage hints working on the spirit abilities in the latest version of the mod I've been working on (Evil Shoal, Ice Thorns, Ice Ball, and Poison Cloud), but it is too bad that build 35,234 does not support the features that I'm using. There is an "always_hint" flag that you can set to 1 on a spirit ability and it will then always execute the hint functions in COMBAT_LOG.LUA, but this is not implemented in that build for whatever reason and so the spirit abilities will not execute the damage hint code that I added.

There's also the bug with the hero_lu_item function in the Logic library I mentioned above, but hopefully there are no other issues with build 35,234. I basically am playing two TL games right now - Warrior on 234 and Paladin on 396 and so I get to now see what is different between the two builds and my mod. It is easy to pass the save game back and forth between them and double check if something not working on 234 works on 396, which has been the case so far with the issues I've mentioned.

/C\/C\
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