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Old 12-09-2013, 04:08 PM
Les Les is offline
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Join Date: Feb 2009
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The first of the new sims (COD, BoS, DCS) to put out realistic Pacific Theater carrier ops, wins, lol.

But seriously, and going off on a bit of a tangent here, with all the work that goes into maintaining a post IL-2:46 standard of flight model and graphics nowadays, I just don't think there's enough man hours available to cover as much ground as there was in the past. Not while still making a profit anyway.

At the same time, there's still a demand for different theaters of operation and plane-sets. What this says to me is, both/all sims need to focus on at least one map and plane-set for as many different theaters, as soon as possible.

The days of IL-2:'46 and COD style depictions of a huge variety of obscure planes is over, for the time being anyway. In my opinion, BoS and DCS need to focus on creating a diverse base of more limited environments and plane-sets and keep building from there over time.

Regardless of their individual pro's and cons in regards to flight models and graphics and other features (like mission building and multi-player), I think they both/all need to take a 'sample sim' approach to their content in the beginning. With a slower pace of development due to the added complexity of modern sims, they need to give people with an interest in a particular theater, and those who prefer a variety of theaters, something to do while they wait for the overall amount of planes and maps to increase.

It could be argued that kind of diversified approach would diminish the depth of the experience one could have in any one theater, due to the lower number of elements developed for it (initially). But how long would it take to get ten or more different kinds of planes and several maps for one theater of operations anyway? Better to get the whole community, with all it's different preferences, into the sim even at a more superficial level (content wise), than have them wait years just to see their preferred theater at all.

Just thought I'd throw that out there.

Oh, and if anyone out there is waiting/hoping for someone to make the perfect combat flight sim, forget it. They all have and have had their failings and flaws. You'd actually be better off taking a more wholistic approach by playing them all and just focussing on and remembering the best parts of all of them, that way you'd have the best overall combat flight sim experience, it just wouldn't be within the one program.
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