Quote:
Originally Posted by Art-J
If You're not interested in this project, why do You bother to post here in the first place?
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you might find it helpfull to check what forum you are posting in, it is a CoD forum
therefore you can by definition expect people here (the normal forum users, not the trolls) to be people who like and support CoD, and they will comment on other aviation games/sims (be they good or bad) from that perspective, if you find that context to compare other aviation games inconvenient then YOU are posting in the wrong place
Quote:
Originally Posted by Art-J
In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers.
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wrong !
the "industry standard" has been, is, and will always be,
the most realistic SIMULATOR of a ww2 pilots experience, and as such the RoF-BS project (by their own admission) wont be it. there are very few projects that set their aim that high, and CoD was very much created with that ambition.
now that the previews of RoF-BS are confirming its more arcade/console approach (pretty but empty scenery, nice looking aircraft but simplified damage models and lower resolution/detail cockpits and external plane models, elements like engine exhaust flames that are purely cosmetic but meaningless, easy gunnery model, simplified flight models, lack of more complex pilot tasks like engine management and fully clickable cokpit etc) , our best hope (as CoD supporters) clearly lies with the DCS-ww2 sim project which continues in the original il2-sturmovik design ethos.
and even on the release of DCS-ww2 in september 2014, there will be some time before it can equal the many new features and elements that already currently are in CoD. but at least
it has the same ambition as the CoD creators (and the same designers of the old il2 series) and as such will still continue in the same ambitious direction. their intention is to evolve and even surpass CoD in most aspects and continue to create the most realistic flightsim possible (while the people who manage and work for the project make a living). THAT is a very different paradigm