Quote:
Originally Posted by Art-J
Zap, You really start sounding like a broken record... You don't like the BoS project. Allright, yes, we get it, no need to repeat it on nearly every page of this thread, especially when most of Your posts are about the same things - some of them justified (e.g. worse gfx, simplified aspects of FM, controversial business model), some of them plain bull$hit (a bit about "people who mistakenly believe that that is what ww2 flying would be like", or a bit about "empty lifeless game world"). That just gets seriously boring, even quicker than "meaningless eyecandy". Seriously, If You're not interested in this project, why do You bother to post here in the first place?
Anyone, who is remotely interested in WWII sim biz, is fully aware of expected shortcomings and limitations of early version of upcoming BoS (after all, as You noticed, developers were not shy about these since the day one, which was widely commented on every effin' discussion forum for simmers out there). We all know that in some aspects it's going to be a step back from CloD and DCS. So what? "Meaningful" eyecandy and clickable cockpits of CloD and DCS are just a part of equation, important one, but not enough to keep players occupied for long. In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers.
CloD is not going to become one, because without access to source code, there's only so much Team Fusion can do with it, no matter how ambitious and dedicated these guys are.
DCS WWII is highly unlikely going to become one, for reasons clear to anyone who has at least some experience with DCS series development pace (I'll be happy to see if anything changes in this aspect in the nearest future, but I'm not holding my breath for it).
That leaves us with BoS, whether we want it or not. There's a chance something reasonably good might come out of it. Personally, I'm not going to buy it now (have absolutely no interest in East Front, plus I really hate DLCs / microtransactions business model) but from my personal perspective - I'd say 777/1C project, simplified or not, is the only one which might bring me to my beloved Pacific Theater of Ops someday, while CloD and DCS most certainly will not.
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I'm enjoying BOS so far, its somewhere between the original IL-2 and COD. The aircraft takeoffs are easier than IL-2, but the landing are a little harder. The gunnery is quite easy, which will appeal to the broadest cross-section of the cfs community, but I haven't flown enough to see what the variables are in aircraft stability, hitboxes, and damage model that makes the gunnery easier. I believe BOS will evolve into a very popular combat flight sim.
Your wrong about COD, it will evolve quite nicely. Team Fusion are currently improving COD, building another theater, and adding more aircraft, ships, drivable vehicles etc. The community is building comprehensive missions, and campaigns, and the game engine can handle thousands of AI land, sea, air combat units. There is no doubt that a paid development crew would make things happen sooner, but COD doesn't need it as the sim appeals to a more hardcore, smaller subset of the combat flight sim community. I don't see the BOS/ROF game engine having any new feature that will kill COD. Most simmers will probably fly BOS, just as most simmers flew with relaxed settings in the IL-2 servers, while many will fly both sims, and the hardcore will have a home in the COD series of theaters for many years.
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