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Old 12-04-2013, 06:41 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Igo kyu View Post
Why do we need more agreeing? They are right, or at the very least, what they suggest would be much nearer the truth than what we currently have.
I'm hoping that folks from TD will read this, pick up on the data and ideas we've presented and make them their own.

In fairness to TD, I think that the work they've done on AI in 4.12 and 4.13 is magnificent. Due to their hard work, it's now actually challenging to fly against Average or better AI.

Even better, at least in 1 vs. 1 combat, planes actually behave like they were reported to do so historically. For example, fly a single Average AI Spitfire Mk IX vs. a single Ace AI P-47D-10 and you'll usually get the same results that Robert Johnson described flying a mock dogfight against a Spitfire pilot.

My only complaints are that AI still has some trouble with squadron level tactics, AI at all levels is more aggressive than they were historically - at least in QMB missions, and badly damaged planes still make stupid decisions (e.g., not immediately trying to run for friendly territory when badly damaged, not having the crew bail out until it's too late when flying over wooded or hilly territory).

So, while I might seem like I'm complaining, I'm actually trying to further "polish the gem."
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