Quote:
Originally Posted by gaunt1
Impossible with ordinary guns. Thats almost as powerful as a GAU-8 Avenger! The weapon you are referring to is a 28/20mm squeezebore gun, with very special ammunition.
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http://www.wwiiequipment.com/index.p...kets&Itemid=60
Accordind to this 20mm Hispano was almost capable of this when using special APCR ammo - that in turn had considerable accuracy issues.
Quote:
Originally Posted by gaunt1
WW2 20mm guns could penetrate around 10-15mm armor, which is not enough against tanks due to the dive angle.
A Tiger, KV-1, IS-2 should be completely invulnerable, only the 75mm could kill them.
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That is not entierly correct.
From above source standard AP shot for 20mm Hispano penetrates almost 30mm of plate from ~100m, 0°. For ~350m and 40°, this is about half.
And if I remember correctly BK 37 with APCR penetrated 140mm, 100m, 0°. Even if a 45° shot at 300m does less than half of that it would still punch holes in Tiger I/II (30/40mm top armour) and IS2(25?mm top). And the NS37 should be able to do roughly the same, having somwhat lower muzzle velocity while firing a much heavier shell. So there is nothing wrong with that part of the game IMHO.
Wrong(and changeable) is the every hit is a kill concept because:
-at higher angles there should be a considerable rate of failing projectiles
-not all projectiles that penetrate an AFV result in a kill or even damage, especially if the projectile is of low mass and has low remaining energy
Wrong(and not changeable) is further what human online pilots can achieve:
-hit rates far exceeding that what real life pilots could do, in part because of much better training of players and in part of conditions not simulated(e. g. battlefield smoke or inaccurate projectiles)
-flying maneuvres that would put a real pilots life in danger and the ability to train those maneuvres many times over at no cost besides lots of crashed virtual planes and lots of virtual lifes lost.