First of all, in game considerations of ground objects vary a little, but to the effect of calculating armour thickness, they are just two boxes when refered to tanks, and a single box when refered to TDs.
Tanks got front, rear, sides and top armour. Tanks turrets got side the same.
There are not that many hit boxes, only 2!
You can't diferentiate a track hit, a tripulant shot, or an engine disabled by a lucky shot. To the effects of the game, a damaged tank, is a destroyed tank.
Actually that's not so different from actual war, any crew inside a disabled tank in the middle of a battle, will get the hell out of the tank. Disabled tanks on the battlefield, aquire the strange property of being magnetic to lead...
On the guns side, they got a pen table porbability, if low caliber, you require more than one pen to kill the object, higher calibers may kill them with a single shot. 37mm is efective against almost all in game tanks.
Now, the game accept a .50 killing thick armour, if you are capable of hitting them in really big numbers. But it is actually not likely.
TD have allready made ground vehicles far tougher. It is not so easy to kill a light AFV as before TD taking the lead.
So, if a guy could kill so many tanks and armour with a single plane, getting 100% efficiency, they being mostly Pz IVs and less, I will just think it is mostly unlikely to be done without any extras. His aim is far too good. But the pen is perfectly normal for all of them unless he killed them all from the front.
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