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Originally Posted by Robert
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I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.
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I tend to disagree with you on this. There are
already some demonstrated features in BOS that break new ground - the quality of the pilot figure models sets a new standard, with animation used during normal flying to provide a very believable representation, and also animated bailout sequences.
The new cone-lighting used for the Soviet aircraft landing lights (and vehicle lights) is very impressive. Also interior cockpit lighting that is visible externally.
The quality of the ground-handling physics in the recent dev update video - again a new standard of quality there. They also say that FM is modelled to a new standard too. Time will soon tell.
The idea for the single player campaign of having server-generated missions with server-generated ground units, friendly and enemy AI flights, etc is new and potentially could be very immersive.
If the recently trailed AI is as impressive in reality as it appeared in print (vastly expanded sets of maneouvers) then it will be something special.
Stalingrad is apparently modelled to a very detailed level beyond what has been attempted before in a flight sim.
So I'd say there are already features that are ground-breaking. The focus for the new game seems to be on 'immersion' - if they can achieve that then I'll be happy. I was fortunate enough to be gifted a premium edition of the game a few weeks ago (after initially deciding to hold off on buying) so I'll be interested to try it out and judge for myself.