Quote:
Originally Posted by bladeracer
To give vehicles and other ground units more involved damage modeling does it require re-coding?
Or is it a simpler matter of extracting the SFS and editing the text for each model?
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Realistic (i.e., "aircraft like") damage modeling for ground vehicles would require a massive rewriting of code, so it's a non-starter.
Just reediting "damage ratings" (described in terms of "panzer units") is a simple text editor job where you don't even need to code to change the values.
My solution of creating a third "partially damaged" state for ground vehicles might actually be feasible, since it just requires reprogramming how ground vehicles behave once once they take damage beyond some percentage of their total "hit points." No special effects or change in damage models would be needed, the vehicle just stops moving or starts retreating and perhaps the player gets a "Car/Tank Damaged" message on the HUD display.