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Old 11-07-2013, 05:11 AM
mark_009_vn mark_009_vn is offline
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Quote:
Originally Posted by Pursuivant View Post
A better solution that would require a whole lot more work would be to provide hard targets such as ships and tanks with a "damage resistance" or "hardness" rating, where unless energy from a shot exceeded a certain threshold, there's no penetration.
Penetration are already modeled in the sim ever since 4.07 actually. For example, the NS-37 is ineffective against the frontal armor of most tanks, and 50 cals can kill open top vehicles if you fire at the correct angle. Fun fact, I've one managed to kill Pz-VIs with the 23mm cannon from the IL-2, you'll need a 90 degrees dive and open fire at the deck to do so...


Quote:
After that, you'd have some sort of "hit point" mechanism for generalized damage, with either more detailed modeling for "critical hits" to engine, drivetrain, ammo or crew, or just a fixed percentage chance for a critical hit of some sort.
Ships have detailed damage modelling that ground vehicles don't, it is very much possible to disable a turret in a battleship with a 500lb bomb. Unfortunately the damage modelling on ships are still fairly primitive (I've never seen a ship looses power before, and it's HP is too little, unlike planes with nearly unlimited HP), but the system is there.

It is possible to extend the DM of ships to ground vehicle as well, things like realistically modeled engine compartments, ammo stores, crews are a walk in a park to make, it's just that it'll require extensive research about the specifications of every single vehicles made for IL2.

On another note, even aircrafts used hit-points .Try putting a glider on take-off against a sea of LMGs, after about 10 minutes the glider will eventually blow up...
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