Quote:
Originally Posted by KG26_Alpha
That does not explain the inconsistency with bombs falling long or short when the correct inputs are made into the bombsites.
Whats is consistent is the above happening on all maps at different OAT's alts and speeds, the Russian bombs fall long and the German fall short.
This can only mean that there is a different non real world calculation for the bombs in IL2 1946.
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Wrong.
That only means
the bombsites now are uncalibrated and don't work as they are intended for automatic targeting and drop, like if you were playing with an uncalibrated joystick or any other device: your inputs may be correct, but the outputs are not those you know since long time ago.
Therefore, if you can't fix the problem, you'll must use any other device to play (the keyboard, i.e.), changing analog, smooth and easy inputs by proportional amounts of keystrokes.
"Russian bombs fall long and the German fall short"... What about American, Italian and Japanese bombs? How do they fall?
Have you tested them already?
I did do it. And I didn't see any "non real world calculations" about bombs in any case.
Do you like to get good hits while level bombing? Then (by now, at least),
give the bombsights the right outputs from your own calculations, and use manual targeting, because Norden/Lofte and OKPB-1 bombsights are unable to do it by themselves.
Thus, whether you prefere to believe it or not, we need no "esoteric formulas" to play with this sim.