Thread: True Altitude?
View Single Post
  #40  
Old 10-31-2013, 05:17 AM
Jeremiah_Weed Jeremiah_Weed is offline
Approved Member
 
Join Date: Oct 2013
Posts: 18
Default

Howdy Alpha.
Thanks for joining back in. I was wondering if anyone had come to that conclusion. Also, it looks like you are unable to get satisfactory accuracy across the board with all types of planes using the E-6B, or in your case, the Pilotwiz.

During a break at work today I was pondering this issue. I came up with an idea to test if the game is actually using classical mechanics when it comes to dropping bombs. It won't tell you that it is using classical mechanics, but it will tell you right off if it isn't. (The only way to know that it IS using classical mechanics is to measure precisely the distance from drop point to target and the time from drop to impact.)

Here's the test:
Set up a map with 3 or 4 bombers of different types spawning at the same altitude and speed, all following a parallel course in the same direction. The target for each would be a ship, which would also be placed even with each other (abreast, juxtaposed) along the planes flight path. I'm thinking the skill level for the pilot/bombardier should also be set to ace.
The planes would need to use different factors. I know the B5N1 and the Pe-2 use .066. All the other Russian bombers use .084. I think the Betty uses .046. And I think I listed some of the others above. Anyway, so you'd have one of each. So maybe a Betty, a Pe-8, an He-111, and maybe a Ju-88.

Now, in classical mechanics certain things would be inevitable. You would not need to move the ships out of being in a line abreast in order for the bombs to drop at the same time...since they would all follow the same flight path, AND, they would all hit at the same time since gravitational acceleration (constant) would be the same.

There are only a few things that could cause a different flight path: increased drag, something like a rocket motor applying thrust, and/or control surfaces. So unless you're dropping a para-bomb or one of the FritzX types, this should be a good test.

If you have to move the ships or they (the bombs) don't hit at the same time, then the gig is up.

I won't be able to try this until this weekend, but hey, if you have a chance and the time, give it a whirl and post the results. Maybe this is an unreported bug, but my gut tells me they did it on purpose.

Again, thanks for posting in with your info.
Reply With Quote