Thread: True Altitude?
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Old 09-23-2013, 07:23 PM
Soldier_Fortune Soldier_Fortune is offline
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Quote:
Originally Posted by KG26_Alpha View Post
The bombsite tables I have posted are from the original 1C team and came with the game they used to work perfectly well.
Those bombsite charts, which you have posted in other treath, worked fine before the patch 4.11 was released, because the atmosphere model considered an outside temperature of 0 ºC always, as well as if the map was the Gulf of Finland in winter, as if the map was MTO or Burma. So now, after that patch, those charts became obsolete and useless, and they only mislead the readers.

Let me to explain this with an example:

For an altitude ALT = 5000 m =16,400 ft and for an IAS = 250 km/h = 135 KTS, I'll calculate the TAS. The considered outside temperature is a constant value of 0 ºC.
The result, computed with an E6-B, is: TAS = 180 KTS = 332 km/h.
This computed TAS matches the TAS obtained from the charts.

MAP GULF OF FINLAND (WINTER).
Outside temperature at GL = -20 ºC. According to the IAS (International Atmosphere Standard) the air temperature decreases at -2 ºC/1000 ft ASL. So, at 16,400 ft the outside temperature for this map should be -52.8 ºC.
For the same conditions of IAS and altitude, now TAS = 160 KTS = 297 km/h

MAP MTO
Outside temperature at GL = 28 ºC. So, at 16,400 ft the outside temperature for this map should be -4.8 ºC.
For the same conditions of IAS and altitude, now TAS = 178 KTS = 330 km/h

It's very easy to check if these computed values are true or not, just flying with a Me-262 at those altitudes in both maps, and reading the speed gauge.
And if a computed TAS is true for the Me-262, also it must be true for any aircraft.


Quote:
Adaptive bombing has been forefront in the game for years, there never really has been a "perfect" solution for non TAS calculation bombsites,
they are more a rough guide to where your aiming, over the years the bombs are no longer as effective as they used to be,
if you were a little long or short, the blast radius seems to have been changed so now you have to almost hit the object directly in incur effective damage.

It makes the human bombers job miserable as there nothing worse than dropping 1000kg of bombs on a target missed by 50 meters only to see nothing destroyed
.

First of all, if a player is satisfied using adaptative bombing (or any other tactics), it's all right.
But for myself, I prefer to know where my good luck ends and where my skill begins.
The adaptative bombing is too random for my taste, so I'm working for to improve my skill from a 'scientific' base: this base would give me a good reference to know how is progressing my own skill.

I'm shure it is possible to perform precision bombing from an altitude above 5000 m, if the inputs for the bombsite are correct. A step forward: I think that would be posibble to perform precision bombing over a target completely hidden by clouds or darkness, only with the aid of NDBs. ... but if the pilot flies taking in account distances, times, altitudes, wind speed, outside temperatures, bearings to the NDBs, true courses, true headings, ground speeds...

Quote:
From the BBC Blitz Street, it gives an idea of effective blast radius against housing,
transpose that to flat open airfields and the destruction should be greater than what we have now
.

It's a very interesting video: thank you for share it with me.
About the in-game blast radius, I agreed with you: it should be greater. Perhaps the developers decided to reduce the bombs' DM for balance purposes, I don't know. But, as a reference, a Mk-84 bomb (2000 pounds = 900 kg) has a blast raduis of 400 yds (365 m)... and I never saw such destruction with a 1000 kg bomb in this sim.
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