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Old 07-29-2013, 01:39 PM
RegRag1977 RegRag1977 is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by JtD View Post
So, even in the worst bomber vs. fighter encounters (from bomber perspective), it is about 2 bombers lost for every fighter lost. Why do you expect to take on 8 vs. 1 odds and end up killing everything without being harmed?
Well, i'd say this is a good remark.

I think it is a good thing to give good skills to AI even if it is not "historical". After all what we do when playing the sim is not historical (we can train without danger, reach hit rates from 7% to 30%, we don't even feel the pain when we are injured lol etc) we cannot let AI only with historical skill, otherwise it would not be challenging at all and then it is the combat situation that will not be historical, for there will be no danger.

The realism isn't sometimes in history, but it is in trying to reproduce the danger of a war situation.

I agree with most of what has been said by Horseback, however, historcally, nothing flying was easy meat for a WW2 pilot (unless he was a great ace), and this must be represented in game, with AI skill improving with years (BTW that's why i'm not really happy with fighter AI ace aiming in 4.12, it was so much better in the previous patch).

Bomber defensive fire during WW2 were as described by Horseback, but still the majority of fighter pilots weren't ace and did not even have a single kill.
We cannot pretend we are in WW2 when we run IL2. A sim, has to make us feel the danger of a combat situation: IL2 does this well and still we have the confortable choice to decide whether we take the risk or not.

Compared to the real WW2 combats, what we have in IL2 is immensely easier.