View Single Post
  #252  
Old 07-21-2013, 10:12 PM
wheelsup_cavu's Avatar
wheelsup_cavu wheelsup_cavu is offline
Approved Member
 
Join Date: Jan 2009
Location: Riverside County, California
Posts: 307
Default

Quote:
Originally Posted by 76.IAP-Blackbird View Post
Guys, I have found a bug by casual testing the QMB.

I have set a 4 x 4 planes on my side, some Vals, Zeros, Ki-21 and some more Vals with the mission to attack something above the waves. The initial attack was absolutly bugfree, but after I have ordered the whole bunch of planes to return to base. The wired things started.

The Zeros were landbased types and the Ki-21 was never planed to be carrier capable. So they start to land their bellys on the deck of the japanese carriers that were floating around.

The Zeros had no problem to land without the Tailhook, all was fine and they disapeared as they should.

The Ki-21 landed also save on the decks and disapeared, only one broke his neck as the plane hit the deck a bit harder than the others did. But also the result was satisfing.

Now the Vals, the carrier plane of this mixed flight. Had serious problems to keep the gear on the deck of the carriers after landing, they all start to roll of the deck to the right side and explode. Just slip to the right.

There is a bug with the Val, havent tested it with other planes but I would like to share it with you guys.

Maybe leave the "choks" activated after landing or dont let the planes slip from the deck?!
Quote:
Originally Posted by FC99 View Post

This is old thing, I tried it in 4.05 and the behavior is the same. I'll see what can be done about it.
When Pacific Fighters (v3.0) was released the planes landed on the deck and locked the chocks and then folded their wings before despawning. I never understood why they removed that feature with one of the subsequent patches. I recently installed Pacific Fighters again and did not add any of the patches to confirm this was correct.

If you do change the routine, if it is at all possible, I would like to see you have the planes pull forward before locking their chocks far enough to allow another plane or planes to land while there are some planes that are still on the deck. As it is now it takes forever for multiple planes to land and despawn.


Wheels
Reply With Quote