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Old 05-19-2013, 11:14 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Smile Great Discussion!

Quote:
Originally Posted by jorko80 View Post
Hi Matt , Fatt Shade!




Ok, I understand that,but that means that later in the game units with just 4 base speed will get to my side on the first turn if they have +2 speed boost ability and if they are combined with good shooters and fliers and it becomes impossible to stop them. That's only an estimate ofcourse,because I didn't played the game to that point. And I guess that dragons and some other creatures will have speeds of 11-12 ,making them absolutely unstoppable. I think that just +1 speed bonus to a creature is more then enough to make it much harder,but I guess I'll try your version and see what happens .
Your statements are true, but now you may have a use for the Slow Spell and it becomes mass at level 3 and so it is something to consider with respect to strategy. I think you'll end up liking it as you now think about how can you slow the enemy down, and then the Black Dragon's Magic Immunity really comes into play so they get a bit tougher, but not too much.

There are other strategies, too, like you mentioned the Wall and then there's the new improved Ice Thorns that can damage and block your enemies now (although these are more for ground troops) as well as other strategies to slow them down (including flyers), which you'll discover.

Quote:
Originally Posted by jorko80 View Post
The nonlinearity is something good in my opinion. I don't want to fight everything I meet in the second I meet it, I want to be challenged and to have to think harder. I like to compare it with HOMM games ,when you see a difficult army you return later for it. But still I'll try playing with a different approach to see the overall feeling. I think I will start a new game with 170% or 200% max as you intended it to be,because later such high number of creatures with such speed will be awful. And ofcourse I need to finish one game to the end to be able to make more complete comments .
We're in agreement here - that's why I've done what I've done to accommodate the variability in play...

Quote:
Originally Posted by jorko80 View Post
And about sacrifice, it is of little use in late game,because the player already have access to many different creatures ,almost always in unlimited numbers, so it is usable in early game, when you find some creatures that are not enough to fill your leadership and with carefull planning you can increase them to the number you like with sacrifice, I just think the initial % should be higher.
I'll look into Sacrifice and see if it merits an increase, but one thing you'll learn as you play is that your spells continuously improve throughout the game because there are quite a few extra bonuses that you get from my mod that weren't included in the stock game (for example, for every hero level you get a +1% increase in spell power).

So like Fatt_Shade mentioned spells can get pretty potent towards the end if you're a Mage. Since you're playing Warrior, you can't expect it to be as good as the Mage's and so perhaps Sacrifice is not the best strategy for a Warrior to boost rare troops early in the game. Plus I did try to pepper in some of the more obscure troops by editing the *.LOC files. If you get plants (i.e. Royal Thorns and Ents later) you can grow their numbers by using Thorns / Thorn Warrior's Gift of Life Skill.

Plus, I'm not sure if you've noticed the containers (i.e. eggs, sprouts, coffins, etc.), but they are now variable and that provides another way to replenish troops. So for example, Spider Eggs produce all the spider variants (it is random) and the same with Snake Eggs. You can get either Skeletons or Archers from Skeleton Coffins and Vampires or Ancient Vampires from Vampire Coffins. You can get Royal Thorns from Sprouts if you have enough and the same is true with getting Ancient Ents from Ent Seeds if you use enough.

I edited the *.LOC files to increase the chance of finding these containers in the various shops throughout the lands. For example, there is now a chance that a Ghost ship can sell Skeleton or Vampire Coffins or the Royal Thorn in Greenwort may be able to sell you enough Thorn Sprouts so that you can get a Royal Thorn for your army.

These are troops that aren't used as often, but offer a path for increasing their numbers when it is hard to find them in shops.

Quote:
Originally Posted by jorko80 View Post
I agree percentage increase is better. I played version 1.8 of red sands(russian) and with Grandmaster on top of it. It is really well balanced ,provides much challenge and the levels of the units are well thought. I never saw a barbarian with 12 init, or maybe when they use their special they receive 12 ,but thats normal. I don't know which is the latest english version, but maybe it is not balanced so good.
Sounds interesting, I didn't really know about the Grandmaster that you mentioned, but it sounds like they did a great job from your impression of it.

Quote:
Originally Posted by jorko80 View Post
P.S. Can you guys tell me how to find a specific hero in order to edit him? It was a lot a of searching in order to edit the werewolf hero and now if the game crashes when I fight Butori , I have to search again. I know the numbers are area related somehow,but if you know some specifics I will be thankful.
I found the error (Shroud) and fixed it in a new update so you can download it.

I do have an Excel Spreadsheet with the *.HERO file references and their original statistics as well as my enemy skill design sheet and the new hero designs. I'll snap out the HERO file reference worksheet and post it on here for reference...

Once again, thanks for your comments - they've really been interesting and helpful...

Matt

/C\/C\
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