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Old 05-11-2013, 08:59 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Question Do you have the latest mod?

Quote:
Originally Posted by Fatt_Shade View Post
Hello Mat
I`m back after disappointment WotN turned out to be
Yah I stopped before the spider fight because I didn't want the game spoiled by playing with all the bugs. Now I'm worried that they won't fix all the issues and just gave up since there hasn't been an update since January it seems like.

Quote:
Originally Posted by Fatt_Shade View Post
Currently spend more time checking how you modded certain things, instead playing, and found some weird things.
1) for rage spirits Lina Devatron skill, in lina.atom and eng_spirits.lng
codes dont match. In eng_spirits file you made code for your new dmging/freexing ice shards, but in lina.atom there is old code for upgrading passive shards that only block (lowering rage cost, and rest time). There is nothing connecting exploding/freezing shards to make them work on lvlup. And i cant make them work at all in my game
Hmmm... not working for you? I checked all this stuff out and it works.

Here's what I got for LINA.ATOM, devatron:

Code:
  devatron {
    no_hint=1
    script_attack=lina_devatron
    script_calccells=devatron_calccells
    script_highlight=devatron_highlight
    level=4
    default=level1
    upgrade {
      level1=level:0/damage:physical:150:250,rage:7,rest:1,exp:7,level:1,freeze:20,duration:2,thorns:10,killedunitexp:1
      level2=level:1/damage:physical:+150:+250,rage:+3,rest:+1,exp:+3,level:2,freeze:+20,duration:+1,thorns:+10
      level3=level:2/damage:physical:+300:+500,rage:+6,rest:+1,exp:+6,level:3,freeze:+20,duration:+1,thorns:+10
      level4=level:3/damage:physical:+600:+1000,rage:+12,rest:+1,exp:+12,level:4,freeze:+20,duration:+1,thorns:+10
      level5=level:4/damage:physical:+1200:+2000,rage:+24,rest:+1,exp:+24,level:5,freeze:+20,duration:+1,thorns:+10
      rage1=rs:0,level:>2,LV:>16,rage:>10/rage:-10,rs:1:exp:+10,ragelevel:1
      rage2=rs:1,level:>4,LV:>25,rage:>15/rage:-15,rs:2,exp:+15,ragelevel:2
      rest1=restlevel:0,level:>1,LV:>5,rest:>1/rest:-1,exp:+2,restlevel:1
      rest2=restlevel:1,LV:>15,rest:>1/rest:-1,exp:+4,restlevel:2
      rest3=restlevel:2,LV:>25,rest:>1/rest:-1,exp:+6,restlevel:3
    }
Does your LINA.ATOM have this?

Here's ENG_SPIRITS.LNG for devatron:

l
Code:
vu_devatron_name=^spirit_tM^[devatron]
lvu_devatron_level1_info=^int_spr_LvlUp_tAD^[new]Surrounds the area of 3 cells with fragile ice thorns that block and damage enemies.<br>[d][damage] [s][dmgAMinNew]-[dmgAMaxNew][/s]. [freeze] [s][freezeNew][/s]. [thorns] [s][thornsNew][/s]. [duration] [s][durationNew][/s].
lvu_devatron_level2_info=^int_spr_LvlUp_tAD^[damageCap][damage] [dmgFMinNew]-[dmgFMaxNew]. [freeze] [freezeNew]%. [thorns] [thornsNew]%. [duration] [durationNew]. [rest] [restNew]. [rage] [rageNew]^[damage] [dmgFMinOld]-[dmgFMaxOld]. [freeze] [freezeOld]%. [thorns] [thornsOld]%. [duration] [durationOld]. [rest] [restOld]. [rage] [rageOld].
lvu_devatron_level3_info=^int_spr_LvlUp_tAD^[damageCap][damage] [dmgFMinNew]-[dmgFMaxNew]. [freeze] [freezeNew]%. [thorns] [thornsNew]%. [duration] [durationNew]. [rest] [restNew]. [rage] [rageNew]^[damage] [dmgFMinOld]-[dmgFMaxOld]. [freeze] [freezeOld]%. [thorns] [thornsOld]%. [duration] [durationOld]. [rest] [restOld]. [rage] [rageOld].
lvu_devatron_level4_info=^int_spr_LvlUp_tAD^[damageCap][damage] [dmgFMinNew]-[dmgFMaxNew]. [freeze] [freezeNew]%. [thorns] [thornsNew]%. [duration] [durationNew]. [rest] [restNew]. [rage] [rageNew]^[damage] [dmgFMinOld]-[dmgFMaxOld]. [freeze] [freezeOld]%. [thorns] [thornsOld]%. [duration] [durationOld]. [rest] [restOld]. [rage] [rageOld].
lvu_devatron_level5_info=^int_spr_LvlUp_tAD^[damageCap][damage] [dmgFMinNew]-[dmgFMaxNew]. [freeze] [freezeNew]%. [thorns] [thornsNew]%. [duration] [durationNew]. [rest] [restNew]. [rage] [rageNew]^[damage] [dmgFMinOld]-[dmgFMaxOld]. [freeze] [freezeOld]%. [thorns] [thornsOld]%. [duration] [durationOld]. [rest] [restOld]. [rage] [rageOld].
lvu_devatron_rage1_info=^int_spr_LvlUp_tAD^[rageCap][rest] [restNew]. [rage] [rageNew]^[rest] [restOld]. [rage] [rageOld]
lvu_devatron_rage2_info=^int_spr_LvlUp_tAD^[rageCap][rest] [restNew]. [rage] [rageNew]^[rest] [restOld]. [rage] [rageOld]
lvu_devatron_rest1_info=^int_spr_LvlUp_tAD^[restCap][rest] [restNew]^[rest] [restOld]
lvu_devatron_rest2_info=^int_spr_LvlUp_tAD^[restCap][rest] [restNew]^[rest] [restOld]
lvu_devatron_rest3_info=^int_spr_LvlUp_tAD^[restCap][rest] [restNew]^[rest] [restOld]
Is this what you see? You can see that the levels, rage, and rest all match.

Did you start a new game? If you loaded an old save then that might be the problem since I'm not sure what would happen.

Quote:
Originally Posted by Fatt_Shade View Post
2) you added some new lvls , mostly for lowering rest on certain skills death - rage gain/black hole, in their .atom files, but forgot to add same lvlup code lines in eng_spirits.lng file.

Hope to see/play some rough version for Ap/Cw and help bug proofing at least
Are you sure about this, too? I tested all this - I used the cheat codes to level the spirits all the way up and it all worked fine.

For Death:
  1. Reaping
    1. 7 levels
    2. 3 rage level ups
    3. 4 rest level ups
  2. Rage Gain
    1. 8 levels
    2. 2 rage level ups
    3. 4 rest level ups
  3. Time Return
    1. 5 levels
    2. 2 rage level ups
    3. 4 rest level ups
  4. Black Hole
    1. 5 levels
    2. 2 rage level ups
    3. 4 rest level ups
Both my DEATH.ATOM and ENG_SPIRITS.LNG are matched here.

You might want to re-download the 5-part update and re-extract it and check with the above.

Quote:
Originally Posted by Fatt_Shade View Post
Hope to see/play some rough version for Ap/Cw and help bug proofing at least
Yah, that makes two of us - I'm working on the Tomes right now and just need to finish the Fight and Mod sections. I don't have anything to put up right now, but hoping to get the Fight and Mod sections done.

Once I get that done, I should be able to complete the *.LNG for it and then hopefully I can release another alpha. I'm still working on getting the bonus sections down, but I have the codes for all the upgrades as well as the functions needed to have the Tome morale work.

I also got the groups defined and the Bill Gilbert picture works at handing out a random tome. So we'll see how it goes...

Back to the H3B mod, the only thing I can suggest is to double check that you got the March 18th version and you probably should restart your game if you haven't as there are too many changes for it to work properly with an older save I'm guessing...

Let me know how it goes...

Matt

/C\/C\
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