Thread: Bugs Thread
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Old 03-13-2013, 06:55 PM
BB Shockwave BB Shockwave is offline
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Join Date: Jan 2009
Posts: 635
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Well, caved in and started playing the Valhalla edition. At least the horrible crash-at-first-battle bugs are fixed, but there are still quite a few...

-Christa's gift leaves enemies woefully unaffected. HOW could they have missed this during testing? If there was even any testing...
- Ice Wall - a nifty ability, but imagine my surprise when my Berserkers, after using the ability Berserk, instead of going for the undead enemy within their reach, went out of their way to go and attack the Wall! WTF?!?
- Skald (unit) - Pangs of Conscience is quite overpowered. I still don't get how much bonus the Skalds get for leadership, but once after attacking an enemy that previously did 17 damage in its last attack, my 25-something Skalds hit them for 107 damage... Huh.
-Speaking of the Ice Wall again - when the enemy Necromancers attacked my unit behind it, and damaged the Wall, it retaliated hitting them - on the other side of the screen. I am fairly sure it's not supposed to do that... Or is it a ranged attack Wall?
-Call Colossus: Once I got the first such scroll, I kept trying to use it (via the usual 'Spider Egg' method) to get me some Jotuns... to no avail. After checking the spells_adv.lua file, I found out why - they are oddly missing from the "Giant Birth" spell's logic, as are Ancient Ents. But even more oddly, Ents (even thought they are not Level 5) are included. I posted a solution in the bugfix thread.

Last edited by BB Shockwave; 03-13-2013 at 08:24 PM.
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