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Can he make it with less, then 10 000 triangles without any loss of visual quality? Can he make it exactly to the tech.specs, so it would export in the game engine smoothly? Does he knows what LODs are?
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Ask him, not me. But Im sure he would be able to do it.
High poly modeling is harder than low poly. I know someone who does both.
And yes, I STILL think 3500 USD is greedy. Very greedy.