It's interesting to me that there is exclusive interest in the top end of the envelope. For instance, a Mustang should be able to takeoff at 40"/3000rpm and not only maintain level flight at 29"/1850rpm, but climb ... I'm told 1500fpm in a full fueled modern Mustang (in game, say, 70% fuel and empty but this doesn't account for military equipment and armor so, for giggles, try 10% and empty). I've goofed around with takeoff distances and takeoff over fifty foot obstacles in all sorts of planes and I have yet to find anything that's close to reality, it's all about max's. To the point of the post the 152H was off the ground in 300 to 400 meters (depending on load) and could fly rings around anything (once established in a turn) according to the ever popular pilot reports. Trying to find hard data can sometimes be problematic.I imagine the game would get too bogged down in reality to be playable and, in the end it must be playable but if it can be shown the max's are good ... I guess that's enough.
Hoping one day roll inertia will finally be modeled in a combat flight sim.