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Old 12-30-2012, 04:54 PM
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Aviar Aviar is offline
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Join Date: Dec 2007
Location: New Jersey, USA
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Problem solved. There is no 'bug'.

Look at the screenshot on the left. It shows the Blue Home Base default radius. If you notice, the affected RED AA and static objects are within the radius. The game treats these as 'Blue' units because they are within the radius of the Blue Home Base.

It does not affect the Red moving vehicles because they are not static objects. So, when the mission starts, the Red AAA guns (which are now considered 'Blue') start shooting all the nearby Red vehicles.

In the same light, if you attack these particular 'Red' static objects, the game will see them as 'Blue' units.

This is not a bug. This has always been a feature of the game engine. It's just that I haven't used this feature for so long I forgot about it.

So, can this particular scenario be 'fixed? Yes. Look at the screenshot to the right. Simply reduce the Home Base radius until the Red units in question fall outside of the radius, as seen in the screenshot.

**The reason why the mission seemed 'OK' while testing in the FMB and in Coop mode is because a Home Base (and all it's features) are not recognized in these modes. A Home Base only works in Dogfight mode.

That's it. Enjoy the mission. Happy New Year!

Aviar
Attached Images
File Type: jpg HB Radius Big.jpg (527.4 KB, 30 views)
File Type: jpg HB Radius Small.jpg (525.8 KB, 21 views)
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Last edited by Aviar; 12-30-2012 at 04:59 PM.
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