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Old 12-14-2012, 12:30 PM
bzc3lk bzc3lk is offline
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Quote:
Originally Posted by zapatista View Post
RoF will pull of BoS, but only because they aim their standards very low and only need to satisfy the arcade crowd who wants a "pretty" looking game with planes in it, its not the next il2 sim, its RoF with a few ww2 planes and a different scenery.

they are not concerned with modeling Stalingrad as a large city with multiple object, neither are they concerned to provide a large amount of ground objects as tanks, vehicles or opposing frontline infantry positions. and you wont have highly realistic flight physics being modeled or flight being simulating in real time either, nor will you be able to have 100 players online with a large amount of AI aircraft or AI ground activity at the same time. remember the front lines on the RoF maps ? its just a vague grey line without objects, the maps are empty sterile places without activity. to give you some perspective on the realism of their flight models,my 5 yo nephew could takeoff on the 1e attempt successfully, fly around and shoot up some things, and make a pretty decent landing. and that is for some of the aircraft that were the most tricky and difficult to fly in aviation history. i looked forward to any sim recreating that era partic the pre war and early war aircraft that were more eccentric and varied, with odd and difficult controls, but RoF is complete arcade junk compared to what it should be to claim the "simulator" description. if people like it and are willing to pay 500$ for it and fall for the teflon marketing excuses that you have to keep funding it, be my guest, they only need a few 1000 fools out of a planet of billions to be a success, but for those aspiring to somebody with the right pedigree creating a worthwhile ww2 sim, you'r looking in the wrong place, it wont be jason's re-skinned RoF game that will do it.

so in that sense, yes, "RoF will be a success". they are selling they product to a different crowd, teens with pocket money and a limited attention span and not to much ability to grasp complex issues

remember, RoF did not get the il2 aircraft flight model codes, they are getting the modelers who draw and paint the planes, not the technical staff who actually make the realistic flight physics.

but get ready for the marketing push that is already mindlessly repeated by the spotty faced teen crowd "its just like il2 sturmovik, 'cause i am full real and it says so on the box". but its gonna be boring, with an empty lifeless world and arcade style gameplay and grafix (as RoF already is now). and yes, RoF will make money for 1C (and teflon jason), so they all will be happy

but for those of us that had high hopes on receiving our next installment in the il2 sturmovick line and progress to a very advanced complex flightsim with incredible detail and advanced realistic flight models, they killed of the project barely 2 months into into life. other then DCS's p51 project and the new gfx engine to be released in 12 months time, i see nothing else on the horizon for at least a decade
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