None of this would have happened, had CLoD been half as good and appealing as it was supposed to be after years of unending development and heart melting promises. In the end, they were overwhelmed, they botched it, they got deaf to critics, and it was a dud. Planes were few, the campaign was a bore lacking all immersion, the FMB was a joke, the engine was stuttery and too demanding, and terrain colors were terrible Van-Goghesque pastels.
CLoD was a failure. The price to pay, is that industry does not trust anymore in the conoisseur-targeted formula. They have a business, you know, and they want it to be profitable. CLoD is not.
Of course, if they go for the mean and greedy micro-DLC business formula they used in ROF, I'm out of this one, too. And pray they don't resurrect that stupid constant online DRM they used then, now that is somehow fashionable again.
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